
Endless Procedural Dungeons
Hand-tuned generation stitches 300+ room templates into fresh floors every run. Play the full campaign offline on the train from Central without a single loading ad.
Every run is a new maze of neon corridors, tactical turn-based combat, and loot you actually keep. Built for Android by a five-person studio on Pyrmont Bridge Road — no ads mid-run, no pay-to-win.
4.8 ★ from 41,000+ players

PixelProtocol is a premium one-time purchase with free content seasons. Here's what you get on day one.

Hand-tuned generation stitches 300+ room templates into fresh floors every run. Play the full campaign offline on the train from Central without a single loading ad.

Chain elemental combos, bank your action points, and build a run around relics you find. A 25–40 minute run rewards patience over reflexes — perfect for a lunch break in the CBD.

Start a run on your phone, finish it on your tablet. Encrypted cloud saves keep your seed, inventory, and meta-progress in sync across every Android device signed into your account.

Each season adds a themed biome, a boss, and a leaderboard. Our Pyrmont team ships updates on a fixed cadence and reads every piece of feedback that lands in the in-game inbox.
We're a small independent team working out of a warehouse studio on Pyrmont Bridge Road. No publishers, no crunch marketing — just the game.

Creative Director & Game Design
Fifteen years across mobile and indie titles. Mara owns run pacing, the relic economy, and the feel of every hit.

Lead Engineer
Built the deterministic seed system so your run replays perfectly. Keeps the game at a steady 60fps on five-year-old handsets.

Art Director
Hand-paints every tileset and enemy sprite. Priya's neon-noir palette is the reason the dungeons glow the way they do.

Audio & Live Ops
Composes the adaptive soundtrack and runs each six-week season. Callum reads player feedback daily and tunes balance patches.
Pulled from verified store reviews and our in-game feedback inbox.
"Finally a mobile roguelike with no energy timers and no ads mid-fight. I've done over 200 runs and still find relic combos I've never seen. Worth every cent."
"The cloud sync is flawless — I swap between my phone on the tram and my tablet at home without missing a beat. The winter season biome was gorgeous too."
"You can tell it's made by people who love the genre. The turn-based combat is deep but never fiddly, and the devs actually reply to feedback. Rare these days."
"Bought it on a whim and it's now my most-played game of the year. The 30-minute run length is perfect for my commute. The Founder's tier bonus relics are a nice touch."
Buy the game once and own it. Optional supporter tiers help fund seasons — they never sell power. All prices in AUD.
The full base game, forever.
For players who want it all synced.
Support the Pyrmont studio directly.
Bug reports, press enquiries, or just want to say the winter boss is too hard? Drop us a line and a real person will reply.
Phone
+61 2 9557 9959Studio
73A Pyrmont Bridge Road, Pyrmont NSW 2009
Support hours
Mon–Fri, 9:00am–5:30pm AEST